Monthly Archives: February 2007

Football Manager 2007 7.0.2 patch

SI Games has released the version 7.0.2 patch for the popular Football Manager 2007. This patch is saved game compatible as written on the SI website.

This is a brief change log of this patch.

General

– Fixed bug where Australian youth player was being given English nationality only and thus not being eligible to play as he had no work permit.
– Fixed bug with player fines not getting processed properly at various times in the season.
– Fixed bug where lots of virtual players were added for a team.
– Fixed future human manager transfer bug – some data wasn’t being updated properly in some situations.
– Fixed humans being offered countless players by German and Spanish teams in particular
– Fixed bug when training and youth facilities are upgraded simultaneously, only training facilities would actually upgrade.
– Fixed bug where teams who have already accepted friendlies for a tour accept again when a replacement team is picked.
– Fixed bug where sometimes fixtures would be played at the old stadium when a team moves to a new stadium.
– Fixed stadium expansion bug where seats were sometimes being added immediately after the expansion is announced.
– Fixed bug where national team managers were not sent news sometimes about players being injured when playing for the national team.
– Fixed bug where blank entries were shown in players history when they had not made any appearances.
– Confederations Cup now takes place in host country of next World Cup.
– International friendly instructions now cleared down after matches.
– When scout assignments are removed, the user can now re-assign to the same nation/region without having to leave the screen and come back.
– Fixed a crash in a scout report news item.
– Fixed a crash which would sometimes occur when playing a friendly competition which clashes with other matches.
– Fixed issues where some sweepers would have no DC ability
– Fixed a transfer promotion clause crash caused by edited data.
– Teams which are promoted from lower divisions without a stadium get one generated.
– Fixed crash when retiring an unemployed manager
– Fixed a rare crash when arranging a friendly match.
– Fixed a crash when calling up multiple players to a national pool.
– Fixed a crash which might occur if a human manager builds up a squad of over 200 players.
– When a player on loan is transferred to a third team, his stats are now cleared down properly.
– Fixed a manager being fired unreasonably in finish league due to some teams having a next division set as a lower division
– Fixed a game freeze when going to a scout’s list of scouted players.

You can download the patch from the following locations:

FileFront
SI website

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DotA Allstars new AI map

I found the new AI maps from around the Internet, one of which is the official AI map by IceFrog, which is still at version 6.38b, but improvised version of AI.  Hope you guys can enjoy it. Cheers

The official AI, has updated to version 1.94, the change log is as follow (quoted from DotA forum)

Changelog: 1.93b to 1.94

– Fixed the disconnect bug (now I did a beta-test, thanks to Zeheater and ShiroganeSoujyu/Nerine-chan, also for those who concern of this matter). However, I do this when it is still 1.93b. I hope there is no problem in 1.94.
In case this doesn’t work, ask the server (Blue?) to use “-aidisablenew” to disable AI-messaging system (Yep, this is the one I proud of, yet this is the one causing the whole bug) once in the beginning. This cannot be undone later.
Remember, doing this with no purpose is NOT recommended, since this will cut off all AI messages, including “Engaging ….” and -cre.

– Battle enchancements:
1. AI now knows “primary skills”, e.g. Storm Bolt for Sven and Leoric. These skills will be prioritized to learn.
2. Added new system to strategically spam heroes’ spells, especially in killmode. More spells are available for AI heroes, e.g. Shadow Words, Re-Arm, March of Machines, Haunt-Reality, Morph, Replication, etc. More combos are also available, e.g. Malefice-Black Hole, Anub’arak full combo, etc.
3. BroodMother’s SpinWeb will now mostly be casted strategically.
4. Vendetta, Gondar’s Backstab damage, Fiend’s Grip, and Rot are now completely fixed and is used 100% the same as how human CAN use them (not as smart, I mean).
5. KotL is back, with scripted Illuminate and new itemset. Ignis Fatuus will try to heal in fountain whenever possible and needed.
6. SandKing’s Epicenter doesn’t exit killmode anymore.
7. LoneDruid’s Bear now buys items and heals in fountain. Druid now doesn’t use the SpiritBear skill when a Bear already presents.
8. Killmode (Enganging …) is now available even in low level (very rare, though).
9. Better fleeing system, especially against towers. AI Heroes are now braver and more aggressive (with thinking of course ).
10. AI stopped chasing if it’s impossible or if the target dies. This far you’ve known. But now AI will try to change target after stopping.
11. AI will try to stay away from casting spells when Mana Leaked, will try to use spells strategically in presence of Nether Wards, and will try to spam spells when Cursed Of The Silence.
12. AI reacts well (or so I think) against Rupture.
13. Added additional system to prevent Strygywyr’s Thirst spreading.
14. Butcher, as stated above, now can use Rot well. Additionally, he can now use Meat Hook somewhat well and is given specific itemset (thanks to the guide in dota-allstars that the AI will buy Aegis before learning Flesh Heap).
15. Priestess of the Moon uses Elune’s Arrow with the same precision as Meat Hook. Wrote script for Leap.
16. Techies stacks Remote Mines and use Suicide (when possible) in low level. Additionally, Suicide as final attack is re-scripted.
17. Witch Doctor has scripted ultimate.
18. Treant Protector uses Eyes in the Forest and Nature’s Guise.
19. Fixed ultimate scripts (ever feel that the ultimating script begins to weaken over versions? A bug is in it.).
20. Re-script Krobelus’ Exorcism nearly to its native WC3 codes.
21. AI with global skills will try to use that on critical allies. Currently, 3 are available: Hand of God, Moonlight Shadow, Global Silence.
22. Heroes’ with Boots of Travel and Furion will try to use spells to escape, change lane, or return after healing. Boots of Travel will also be used as subtitute for Scroll when possible.

23. AI now will focus-fire on tower whenever possible.
24. Added additional system to guide AI in lane-breaking.
25. Better ambushing and changing-lane patterns.
26. AI who stucks as the effect of miscalculated Blinking or any other instant-movement skills will now try to escape from the stuck. In case this function fails, tell me and you can still use -aiunstuck before the fix.

27. AI buys consumables (and use them, of course). Currently available consumables: Flask, Tango, Town Portal. Now, allow me to ask you: Do I need to give them Clarity Potions? If you say yes, I’ll add it in next version.
28. Non-SuperAI will now also buy Scroll of Town Portal when possible and is brought in inventory. Only SuperAI can store the scroll in Circle and do the “impossible item teleporting”.
29. And much more I forgot to wrote. Currently not-used skills: Primal Split, Druid’s Bear Form, Jahrakal’s Berserker Rage, Sandstorm, Watcher, and a few more. Currently not-perfect skills: Requiem.

– New itemset for Magina, Sand King, Luna-Rylai, and PhantomLancer. Added the Mekans-Int, Maelstorm-Agi, Lothar-Agi, Blink-str (a variation is added for Earthshaker), Int-Battle (for Lina and Furion), Necro-Dagon (Nerub. Assassin and Pugna), and some more heroes’ itemset. Note that some itemsets are alternatives for some heroes; sometimes they will use their old itemset.

– New gamemode: -mo (-midonly). In this mode, all AI storm to mid-lane only. Left-right towers are invulnerable, creeps are not spawned.

– -mp use while Manual-Picking is slightly changed. Instead of ending the Manual-Pick, it will now immediately change Manual-Picking side (e.g. when you choose Sentinel heroes, typing -mp will switch you to Scourge-side’s Manual-Pick.) if available. Typing -mp again will end the MP.
In case you want to immediately stop MP-ing, type -mpend.

– AI now learn their first abilities in lv.3. In other words, they still have the skillpoint when -swaphero-ed, and won’t waste mana on spamming the weak lv.1 spells. However, a bad side-effects always pop-up: they cannot use passive skills either in low level. In next version, I may script on those.
– Modified ambushing and changelane system a little.
– AI reporting messages are modified a little (and is shorter). Now AI doesn’t say its skill level (Easy, Normal, Insane) anymore when reporting, but is simbolized by the color of “AI” text (Red=Insane, Yellow=Normal, Light Blue=Easy)
– Modified script to conform IceFrog’s script (90% done). Now you can play 100% normal DotA by using -at/-aitoggle as gamemode (the AI MapInfo will even disappear).
– Added list of available commands zipped along with the map.

– Fixed the bug on blue-only gamemode-inputting.
– Fixed some bugs when -cauto is activated.
– FIxed AI’s using Aegis in DM (replaced with Vanguard).
– Fixed bugs in Defense (both team).
– Fixed bug of MP in SP.
– Fixed bug of VR.
– Fixed bug of swaphero when human’s hero has already item(s). In other words, the swaphero should now be free of bug.

– AI now completely works in Observer mode, especially when no human in a team.

Known Bugs:

– AI may act strangely sometimes, when he is about to change lane or gangbang.
– -cdef command still imperfect (sometimes a hero goes pushing when -cdef is already issued. Try -cai followed by -cdef).
– Cause some strange AI movement patterns when iseedeadpeople is used (yep, cheat. About the use of any illegal programs which may also cause this to happen, I don’t know and don’t care).

– New commands:
-cfw (command follow me): all nearby AI in 3000 AoE may follow you anywhere.
-catt ? 13 (attack Roshan). This actually has been scripted in 1.94, but causes fatal bug.
-cad (command aid): nearby AI will try to aid you when possible.
Personalized -catt, -cdef, and -cai

You can download this AI from the forum or from FileFront. Thanks to cloud_str for the AI.

PS3 Song

This Youtube video is posted another another blog called lol gaming, this is a pretty funny video on the sale of PS3 together with Xbox 360 and Wii. Watch it guys.

Btw, PlayStation 3 is coming to Asia this coming month, yes, March. It’s coming. No more parallel imports! Cheaper PS3 to asians.

Company of Heroes 1.5 patch released

This latest patch to the Game of the Year, Company of Heroes, need the version 1.40 patch to work. So make sure you download the version 1.40 patch before applying this incremental patch.

This new patch features 2 new maps and a number of balances and tweaks to enhance your commanding experience of your troops and forces in CoH.

Here is the change log for this new patch. 

New Maps
2p_Beaux Lowlands
4p_Lyon

General Fixes
– Games with friends now have a friend icon displayed when browsing the lobby
game list.
– Messages regarding game connection attempts are logged to the chat window for
all players in the session.
– Rank icons now indicate the type of game the rank was earned in.
– Games with players who have infinite pings now display an “X” for ping in the
lobby game list.
– New game list filtering options added to the online lobby.
– Custom maps are now properly supported in multiplayer.
– Losing connection with the lobby while downloading a patch no longer crashes
the game.

Sound
– UI sounds have been added to the online lobby.
– Auto match sound notification has been improved.
– Various speech fixes for weapons have been implemented and tuned.
– Destruction sounds have been added to various world objects.
– Repetition has been reduced in battle chatter and with various units.

Gameplay
Sherman Calliope:
– Sherman Calliope’s main tank gun has been removed and the Calliope Barrage
ability is now free to use.
– Sherman Calliope Barrage range increased from 130 to 150 meters.
– Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank.
– Sherman Calliope cost reduced from 600 Manpower to 560 Manpower.
– Sherman Calliope Barrage ability recharge timer increased to 105 seconds
M10 Tank Destroyer:
– Allied M10 Movement improved: 15% increase to acceleration and 10% increase
rotation rate.
– Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has
been reduced by 5.
– Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10
significantly reduced.
M8 Armored Car:
– Allied M8 Armored Car’s accuracy on the move increased. Now on par with the
M4 Sherman and M10 Tank Destroyer.
– Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma)
have been removed.
– Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25.
M26 Pershing Heavy Tank:
– Allied Pershing penetration rate vs. the Stug increased to 80%.
– Axis Stug penetration rate vs. the Pershing has been reduced to 45% from
74.6%
Allied Commander Tree Improvements:
– Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope.
– War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing.
– Allied War Machine Command Point Cost reduced by 1
– Sherman Calliope Command Point Cost reduced by 1
Infantry AT weapon changes (Allies and Axis):
– All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck)
are slightly more accurate when firing at moving light targets.
– Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light
Vehicles
– Panzerfaust accuracy against infantry targets has been reduced as intended.
While there is still a chance to directly hit and kill targets like snipers, –
Panzerfausts are now more likely to cause splash damage rather than kill
infantry.
– Panzerschreck Damage vs. base buildings lowered by 25%.
– Bazooka damage vs. base buildings has been lowered by 25%.
Allied BAR and suppression changes:
– Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR
Riflemen squads will now be able to pick-up MG42 and Panzerschreck items
– Allied BAR Rifle damage increased by 40%.
– Allied BAR Rifle will take slightly longer to Pin units that are in a
Suppressed state
– Allied BAR Suppression ability can no longer suppress and pin units in heavy
cover.
Construction Changes:
– Players may no longer delete Sand Bags or Tank Traps.
– Allied Observation Post built from Riflemen now has the same build speed as
the Observation Post built by Engineers.
– Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now
have the appropriate target type while building; now like all other buildings
they will be much more susceptible to damage while under construction
– Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers –
this allows them to construct Barbed Wire and Sand Bags.
Smoke Changes:
– All Barrage weapons no longer have a 50% chance to miss targets in Smoke.
– Projectiles will no longer pass directly through Sherman’s on registered
“Misses” – they will now behave like all other tanks and those hits will be
registered as a non-penetrated “deflection”.
– Sherman smoke launcher recharge rate was less than the duration of the
ability, now set to 45 seconds
Axis Officer:
– Axis ‘Leutnant’ Manpower cost decreased to 260 from 340
– Axis ‘Leutnant’ Build Time increased to 60 from 30.
General Squad and Weapon Changes (Allies and Axis):
– All Snipers more effective against units garrisoned inside of bunkers.
– All Allied Rifles slightly more effective against Axis Motorcycles
– Allied Engineers with the Flamethrower upgrade are no longer resistant to
Sniper Shots
– Fixed an issue where the Stug’s main gun Area-of-Effect was too effective
against infantry squads.
– Axis Assault ability will now break pinning/suppression and prevent
pinning/suppression while the ability is active.
– Increased Axis Infantry passive health regeneration bonus received from their
first level of veterancy by 40%.
General Vehicle Changes (Allies and Axis):
– Panzer IV accuracy while moving set to the same value as other tanks.
– Axis Goliaths now destroy Tank Traps in a single explosion.
– Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle
Phase upgrade.
– Axis Motorcycles damage vs. units in light or heavy cover has been slightly
reduced
– Axis StuH 42 now effectively kills infantry as was originally intended
– Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is
intended as an anti-armor upgrade.
General Heavy Weapon Team Changes (Allies and Axis):
– All Mortars now have a chance to deal Mobility Damage if they hit Light
Vehicles.
– All Anti-Tank guns are now more accurate when firing at moving and stationary
Light Vehicles.
– Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to
match Axis 50mm Anti-Tank gun.
– Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35
munitions.
– Allied Howitzer Gun Barrage is less accurate when firing into the Fog of
War.
– Axis Nebelwerfer Manpower cost has been reduced by 20
– Axis Nebelwerfer Rocket Suppression area of effect increased.
– Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near
misses will still damage infantry units.
– Axis Nebelwerfer will deal a reduced amount of damage to units in light,
heavy, bunker, and garrison cover types.
– Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel
charges (the crew manning them is not).
– Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.

You can download the patch from the following locations

FileFront
Fileplanet

DotA Allstars 6.41 released

DotA Allstars 6.41 has released. Check out the map with your friends now.

  • Heavily optimized and reduced map size (2.56 MB -> 1.88 MB)
  • -showdeny now shows denies from any player, using the denying player as the color of the “!”
  • Purchasing bottle now automatically gets filled up (meaning chicken can buy it for you and have it filled the first time)
  • Improved Lion’s Mana Drain level 4 a little
  • Added a minor cooldown to detonate to prevent some abuses
  • Restored boots of speed non-stacking text
  • Added extra visual effects to some scepter upgrades as suggested by sagoboi and RilleL (KOTL, Lina, Lion, Ogre Magi, Pugna, QOP, Rhasta, Zeus)
  • Restored Headshot’s old functionality of triggering on allied creeps
  • Fixed a small issue with witchcraft and silence aoe
  • Lowered Doom Scepter Upgrade damage
  • Fixed Fatal Bonds + Marksmanship bug
  • Found a workaround for the old water color engine bug when reloading from saved game
  • Fixed bug with the scoreboard when reloading an observer mode game
  • -DenyInfo (-di) now sets -cson and -showdeny to true
  • Lowered Twin Head Dragon’s base damage
  • Watchers and Remote Mines no longer prevent neutral spawns
  • First towers are invulnerable until first wave comes out (to prevent some abuses in -rd)
  • Fixed misc typos
  • Fixed a bug with burrow strike
  • Lowered mana cost on Amplify Damage
  • Lowered Darkness cooldown from 240/210/180 to 240/210/150
  • Wrath of Zeus no longer hits all meepos
  • Fixed a bug with Stormseeker causing the damage to not increase when leveled until he dies or is hexed
  • Scoreboard and Obsboard now show total sent/scourge kills in multiboard

You can download the map from www.getdota.com or FileFront.

Supreme Commander Demo

Supreme Commander, designed by Chris Taylor, creator of a very popular strategy game decade ago, Total Annihilation. This new real time strategy game is set to release on 20 February. For those who can’t wait to touch on the game, you can download the demo from the link below.

Download the demo here. The file is 1.05GB in size, so it may takes some time to download it.