Company of Heroes v1.3 patch released

Relic has released version 1.3 patch for Company of Heroes, one of the best real time strategy game of the year. This new patch includes a new multiplayer map, improved replay camera and of course, bug fixes and tweaks.

However, version 1.3 comes with an known problem with tank traps, version 1.4 will solve this problem. GameBlog will bring you version 1.4 when it is release.

You can download the patch from the following links
Filefront
Fileplanet
Gamespot

Please note that the patch that you download from the above links are incremental patch, which mean you need version 1.2 of Company of Heroes in order to patch to version 1.3, using the patch downloaded from these links.

If you need the full patch, you can click on the below links
Filefront
Fileplanet

Here is the change log for this version 1.3

NEW FEATURES
– New multiplayer map: 6P_Seine River Docks
– New and improved Game Replay functionality allows players to view the game
from a selected player’s perspective in slow motion or fast forward. In
addition the game UI can now be minimized to reveal a larger viewing space of
the action going on in the replay. To compliment this, a new Cinematic Mode
allows players to sit back and enjoy the show.
– Cinematic Mode camera – Replay your battles as the game automatically
switches between cinematic camera angles, capturing the sound and fury of war
from the combatants’ perspective.
– IME support for Microsoft Windows XP and Microsoft Windows Vista

IMPROVEMENTS
– Improved SLI performance on Nvidia systems using the latest drivers.


General Fixes
– BugReport has more space on the success dialog to show Cyrillic text.
– Far East characters will not clip when listed in a multi-line text box.
– 30260 is now listed as the correct port to leave unblocked.
– Removal of ghost bug that could leave duplicates upon reload of a saved
game.
– The playback controls for viewing a recorded game have their graphics fixed.

Campaign
– Medal text is now visible (Korean)
– Reinforce radius has been fixed on certain buildings.
– M02: Fixed several instances of having the wrong named character’s picture
attached to subtitled text.
– M02: Game no longer incorrectly instructs the player to reinforce the squad.
– M04: Fixed a Fatal Scar Error that occurred when the church is taken back by
the enemy forces, just as the timer ends, and as the cinematic is about to
begin.
– M05: Convoy will no longer exit the map using an unsecured road after you
complete the final objective
– M08: Fixed critical error after countdown reaches 0 after holding the city
centre point
– M10: The ”Select HQ” Button now properly selects the forward HQ
– M10: Fixed the lack of audio for subtitled text.
– M10: Game no longer incorrectly instructs the player to convert a building
outside controlled territory
– M11: Briefing fixed subtitle timing issue

Gameplay
– Fixed the problem where mouse-clicking on a unit onscreen under heavy loads
often does not result in the unit being selected.
– Improved load times by fixing pathfinding regens.
– Fixed the bug where capturing an enemy weapon resulted in it having enemy
unit occlusion.
– Veterancy speech samples are now triggered correctly.
– The vehicle repair icon now shows up offscreen.
– Fix for Allied Engineers becoming trapped when building barbed wire close to
sandbags or other obstacles, which prevents them from completing orders.
– All sectors default to neutral on Map Montherme, previously one player would
start with ownership of a sector.
– Allied and Axis HQs can no longer be deleted by the player.
– Players will no longer lose munitions income from creating an Axis Sniper.
– Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank
Gun.
– Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads
total opposed to 4.
– Weapon capture squads can now reinforce to full squad size.
– Tuned projectile launcher location for Axis Pak 38 so it now shoots from the
correct gun height.
– Sniper “Make Casualty” or “Hit but not killed” criticals no longer kill their
target. The result of this is that Snipers will no longer one-shot-kill other
Snipers if they have full health.
– Allied Engineers had a 1% chance to instantly kill a target, this was fixed
and they now operate as intended.
– Fix for the computer AI constantly cancelling construction and rebuilding a
structure when destroying the building and staying in the area in any game.
– Allied Engineer Demolitions ability will now destroy an Axis Security Post in
one detonation as intended.
– Axis Salvage ability is no longer giving inappropriate returns for the Axis
Halftracks and Stug.
– Allied Rangers were detecting camouflaged units at a very high radius, this
has been reduced to the standard radius for infantry units.
– Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are
loaded inside.

Online
– Fixed the issue of split or cut-off text when viewing the Play Now screen in
the Online Lobby on 1920×1200 (widescreen)
– Players should now hear an audio prompt when sending a chat message to an
ally or enemy.
– The scrollbar for the player list now resets properly to the top position
when switching between chat channels in the online lobby
– Fixed the bug where Annihilation games would end before players could see the
enemy’s HQ collapsing.
– Users with slower computers will see each other properly in the game lobby.
– Most Wins list and top 15 players list display properly in the Leaderboard
1v1 bracket.
– Players looking for Ranked Games are no longer displayed as “0” on the News
tab.
– Fix for cut-off and split text in the Online Lobby when viewing 1920×1200
widescreen in Polish, Spanish, Czech, German and Italian.

Performance
– Performance measurements now include loading time.
– Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and
ALT-TAB back after the game has loaded.
– Fixed a crash relating to players logging out of Relic Online during the
countdown to game launch.
– UI now properly filtering out old replays from previous versions of the
game.

BALANCE CHANGES
– Axis Ostwind has more frequent reloads, will be less effective vs units in
cover or in buildings.
– Axis Ostwind’s damage to player-buildings has been reduced (35-40%
reduction)
– Axis Panther tuning moderate speed and rotation rate increases (bringing
mobility a bit closer to the Allied Sherman).
– Axis Armoured Car cost increased by 10 fuel.
– Axis Stug build time increased by 10 seconds.
– Allied Sherman main gun effectiveness vs. units garrisoned within ambient
buildings reduced.
– Allied Sherman main gun Area of Effect damage slightly lowered.
– Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and
Panzer IV.
– Allied Airborne Satchel charges strengthened against buildings and bunkers.
– Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a
1 Commander Point reduction.
– Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1
Commander Point increase.
– For the Fatherland ability cost has been reduced by 40%.
– All vehicle main guns effectiveness vs. infantry in cover reduced.
– Sherman Calliope Main Turret reload time is 50% slower than the standard
Sherman.
– Allies Browning Automatic Rifle (BAR) is significantly less effective on the
move.

MOD SUPPORT
– Scenario pack support
– A scenario pack (*.sga file) is an archive that contain all the files needed
for a scenario allowing for easy map sharing. To play a new map put the
scenario pack in the “$CoHInstallDir\WW2\Scenarios\” or the “My Documents\My
Games\Company of Heroes\Scenarios\” folder.
– Added the Worldbuilder tool.
– Added the MovieMaker tool.
– Supports export of scenario packs by selecting Export Scenario in the File
menu.

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3 thoughts on “Company of Heroes v1.3 patch released

  1. Pingback: JRB Technology

  2. Jake

    Umm…That’s bull about sherman calliope main gun reloads 50% slower… How would that effect anything? Almost makes them not worth getting. If you halved the munitions it costs to use the calliope, than yeah I can maybe see this balancing out.

    Reply

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