Monthly Archives: December 2006

WoW New Year Fireworks

It is the last day of the year and we are going to bring you news on what GameBlog is going to be like in the year 2007.

Let’s recap on the Year 2006, GameBlog has acheived the following:

  • We have covered on major games like World of Warcraft, DotA, Final Fantasy, Battlefield series, Company of Heroes, Football Manager, etc.
  • We haved covered on major platforms, such as PC, PS3, Xbox 360 extensively.
  • We have 85 posts to date. (This is the 86th)
  • We have 519 comments to date.
  • We have 38 tags.
  • GameBlog has achieved 213,000 hits since July.
  • GameBlog is run by one person.

Well, let me give you the Preview to the future of GameBlog in the year 2007.

  • More coverage (means more work for me)
  • To move to a dedicated server
  • Set up forum

Please post your wishlist for GameBlog if you have any. Any suggestion is welcome.

WoW Welcome the New Year

Let’s fly off the the new year!

GameBlog will like to wish everyone a Merry Christmas here. GameBlog will hope that you guys will patronise us as frequent as possible and we will bring you more information regarding your gaming needs in the days ahead.

We are currently involved in planning for something. So do watch out for it.

Once again, Merry Christmas!

Staffs in Football Manager are the background heroes of the club, they are mainly the assistant manager, coaches, physiotherapists and scouts. They are often not mentioned widely by many FM fans, but they are essential to your club’s success too. Training your players, treating their injuries and looking for new players are their jobs. As they are important to your club, I going to compile this staffs’ list so that all of you can take a good look at them.

Assistant Managers

-to be updated-

Coaches

Brendan Veneables (England)
Matt Wood (England)
Ian Collins (England)
John McKenzie (England)

Physiotherapists

-to be updated-

Scouts

-to be updated-

Updated on: 21 December 2006

EA has released version 1.10 for Battlefield 2142. This is the third patch that is released for this game since the game’s release couple of months ago.

This patch is 33MB. It contains bug fixes, game balances and new features, including the new spectator mode. Now you can join a game and watch as a spectator.
BUG FIXES
- Remove ability to resupply all unlimited ammo objects
- No longer able to use Sentry Gun pushing player into Titan Crate collision
- No longer able to use RDX DemoPaks drop through first section of the 3rd and
4th upper hallways of both Titans
- Away Bonus is now used when calculating in-game promotions
- Improved communication with GameSpy Database
- EU Duty Ribbon/PAC Duty Ribbon awarded correctly when all criteria are
fulfilled
- “Commander score” statistic no longer resets to zero
- Enabled tabbing to password field when using a dedicated server
- News Tickers Speed time to display increased
- When scrolling through the list in Multiplayer you no longer move both at the
same time as the server info
- EMP effect on Gunships reduced from 4 to 3 seconds allows the gunship to
recover when throttled up at medium altitude
- SL drone: Tweaked the acceleration on the left right aiming for the bot. It
now acquires targets properly
- Adjusted pistols: Increased ROF Clamp values, slightly reduced damage fall
off over range
- Adjusted up the damage of the HMG rounds to counter its lower RPM
- Adjusted and/or increased entry radius points for all vehicles
- Removed unused RangeFinder setting from EU Walker, Titan Guns to fix the
APC/Railgun/FAV draw out bug
- Fix for latency and TV guided missiles (lowered the acceleration on the
missile and fixed firing lag)
- Fixed active camouflage to no longer offset image
- Changed default server port to 17567
- Update to most current PunkBuster client files

FEATURES
- Reserved Slot Enhancement (Gives reserved slots the ability to be filled if
not used)
- Unranked Unlock Control (Option to give all first level unlocks and
Enable/Disable control of all other unlock levels use)
- Spectator Function

You can download the patch from the following locations:

EA FTP
Filefront
Fileplanet

This is a very good program that allows you to discover the hidden talents and potential stars in your FM2007 game. Genie Scout is done by a Ukranian, Eugene Tarabanovskyi. It is based on the old CM scout program by Michael Nygreen.

This Genie Scout program allows you to find players based on his potential and current abilities rating. In this way, you can find out the uncovered stars hidden in some places where your eyes doesn’t even place a look on. You can also see the position rating for players, to see which position best suit the player and for your club. You can also see estimated price of the players, so you do not have to do guessing game and testing in order to get the best price for a particular player.

Here is the screenshot for the Genie Scout.

FM genie scout screenshot

You can check out this site for more information of this program.

Some of you may think that this is considered cheating in FM, because in order to find good players, you have to send your scouts and find players on your own, in order to experience the real-life football management game. But well, it is only a game.

Medieval 2: Total War has new patch. The historic real time strategy game, where you commands your hordes of cavaliers and spearsmen into war.

You can download the patch from Filefront and Fileplanet.

The new patch features fixes and game balances. Here is the changelog.

Major Fixes

-Fix crash in Deathtrack MP map with empty Team 3 slot
-Fixed Battle AI - armies not engaging enemies at close range.
-Fixed CTD when client attempts to join game that the host is ending.
-Fixed instances when A.I is passive on the campaign map and lets the user win
on a campaign battle when stuck in-front of open gates.
-Fixed loop between the windows for ‘Possible Connection Problems’ and ‘Really
Quit?’
-Fixed AI: Calvary not charging a spearmen army in a Custom Battle.
-Fixed cavalry not attacking - instances when AI sieges a town with infantry
and Calvary, if the infantry die and rout and the player still holds the city,
the cavalry do not attack nor rout.
-Fixed passive Siege Attack AI
-Fixed Timurids crash (related to elephant artillery not having enough riders,
CTD when trying to shoot)
-Fixed Siege Attack AI trying to attack the back of settlements.
-Fixed Passive attack AI
-Fixed Cavalry charge consistency and power. (Still raise and lower lances
occasionally)
Added ModTool Unpacker
-Fixed Crash - Auto resolving a siege battle on Gaza and repeatedly Right -
Clicking the settlement
-Fixed Merchant Resource value dropping after load/save
-Fixed CTD caused by Turks AI
-Fixed Cavalry not flanking spear walls
-Fixed AI not crossing river to attack (River Jordan)
-Reduced the effect of morale - enemy AI does not rout so easily
-Reduced the power of inquisitors
-Fixed ‘move to point’ crash
-MP Multinational support
-Fixed Cavalry sallying out and not attacking (bunching at corner of
settlement)

Read More »

Blizzard has released the WoW : Burning Crusade Cinematics, 2 months before the release of the much anticipated release of the most popular MMORPG on planet Earth now. With more than 5 millions players worldwide, WoW is considered as the most successful MMORPG, leading Guild Wars and Final Fantasy XI.

You can watch the cinematics from the WoW community site, you can also download the cinematic from there too. It is a HD version and weighs 45MB.

Here is the video. Watch it!

The cinematic features the 2 new races, Blood Elves on the Horde side and Draenei on the Alliance side. Besides these 2 races, Orcs are featured too. One orc is shot by Hunters and failed to sustain the injury, however the Blood Mage casted a spell on the orc. Last but not least, the appearance of Lord Illidan at the end of the cinematic.

Burning Crusade, to be release on 26 January 2007, is the a must-have for the WoW fans out there.

Warhammer: Mark of Chaos has a new patch. The new patch features bug fixes, tweaks and 2 new features.

Here is the changelog for this version 1.6.
New Features
- Added Flanking and Charge feedback.
- Added indication in the Multiplayer Lobby on list of players of which ones
are in a game.
Fixes

- Fixed several crash, out of sync and other bugs during replays.
- Fixed a bug where the Credits did not load after completing a Campaign.
- Fixed issues in the Tutorial where triggers were broken.
- Fixed a crash in the Multiplayer lobby.
- Fixed a freeze that occured after clicking on the Cancel button in the Create
Army menu after playing a Ladder game.
- Fixed a crash that occured when you attempted to move Gutterunners out of
bounds via their Tunnel ability.
- Fixed minor user interface bugs.
- Music volume balance.
- Fixed a bug where players attempting to join a multiplayer game already
started remained attempting indefinitely.
- Fixed a bug where the Move Speed value was displayed incorrectly in the
game.
- Fixed a bug where some army bonuses were not displayed.
- Changed the orientation of the tower cannons on the Hightower multiplayer
map.
- Changed the location of the rally point of the reinforcement camp in the
center of the Village in Squeeze map.
General Balance Changes

- Ranged units hit heroes more likely.
- Heroes now suffer additional damage when attacked from behind by melee
units.
- Heroes can escape harder from pursuing units.
- Fixed a bug which caused heroes to level up faster than intended.
- Armor upgrade prices for units generally lowered.
- Level upgrade cost for artillery units increased.
Skill Balance Changes

The Empire
- Prayers of Sigmar - Increases the lifetime of Strength of Sigmar by 2 sec
(instead of 1).
- Strength of Sigmar - Lifetime increased from 10 seconds to 15.
- Strength of Sigmar - Cooldown reduced from 60 seconds to 45.
- Strength of Sigmar - Power cost reduced from 300 to 150.
- Fireball - Base chance to hit for area component increased from 10 to 11.
- Fireball - Bonus chance to hit by skill ranks for area component lowered from
5% to 2.2%.
- Fireball - Tooltip corrected. Bonus chance to hit to target is 10%.
- Master of Aqshy - Chance to hit reduced from 5% to 1.4% for every rank of the
skill.
- Conflagration of Doom - Cooldown and power cost increased from 45 seconds and
225 power to 60 seconds and 300 power.
- conflagration of Doom - Inner area damage reduced from 3 to 2 hit points.
- Conflagration of Doom - Inner area base chance to hit increased from 30% to
35%.
- Conflagration of Doom - Outer area base chance to hit increased from 10% to
15%.
- Conflagration of Doom - Outer area bonus chance to hit decreased from 5% to
3%.
- Herald of the Storm - Cooldown and power cost decreased from 30 seconds and
150 power to 20 seconds and 100 power.
- Herald of the Storm - Bonus chance to hit reduced from 10% to 8%.
- Herald of the Storm - Now jumps up to 5 targets at the base rank of the
skill.
- Earthlord - Chance to hit increased from 0.2% per skill level to 0.4%.

Hordes of Chaos
- Wind of Death - Cooldown and power cost increased from 50 seconds and 250
power to 55 seconds and 275 power.
- Lord of Shadow - Fixed skill to the tooltip. This will cause an overall 19%
area radius decrease to the current state of the skill.
- Infernal Storm - Chance to hit decreased from 5% to 4% per skill level.
- Sumptuous Pestilence - Cooldown and power increased from 30 seconds and 150
power to 40 seconds and 200 power.

Skaven
- Warpbombs - Cooldown and power cost reduced from 50 seconds and 250 power to
40 seconds and 200 power.
- Warpbombs - Area reduced from 3.0 to 2.5.
- Warpstone Shower - Damage reduced from 2 to 1.
- Whirling Doom - Cooldown and power cost decreased from 60 seconds and 300
power to 35 seconds and 175 power.
- Whirling Doom - Chance to hit reduced from 40% to 15%.
- Whirling Doom - Chance to hit upgrade reduced from 8% to 3% per level.

High Elves
- Asuryan’s Chosen - Cooldown and power cost reduced from 50 seconds and 250
power to 40 seconds and 200 power.
- Asuryan’s Chosen - Base number of wisps reduced from 7 to 5.
- Asuryan’s Chosen - Duration increased from 15 seconds to 20 seconds.
- Asuryan’s Chosen - Base chance to hit increased from 5% to 10%.
- Wrath of Khaine - Damage to target increased from 1 to 2.
- Wrath of Khaine - The based skill already included the +50% chance to hit to
the target. This has been corrected to the tooltip.
- Wrath of Khaine - Added 1% bonus per skill level to the chance to hit of the
area component of the spell.
- Master of Hoeth - Magic resistance reduced is changed from 2 per skill level
to 1.
- Flames of the Phoenix - Cooldown and power cost increased from 50 seconds and
250 power to 60 seconds and 300 power.

Orcs and Goblins
- Brain Bursta - Cooldown and power cost increased from 20 seconds and 100
power to 35 seconds and 175 power.
- Brain Bursta - Base chance to hit reduced from 15% to 10%.
- Brain Bursta - Bonus chance to hit reduced from 3% per level to 2%.
- Fists of Gork - Cooldown and power cost increased from 50 seconds and 250
power to 60 seconds and 300 power.
- Fists of Gork - Base number of fists increased from 7 to 10.
- Buzzin Swarm - Morale damage reduced from 50 to 25 and bonus per level
reduced from 10 to 5.
Item Changes

- Fixed function of damage reflection of Armor of Retribution.
- Magical infusion potions’ price increased to 150-250-350 gold (minor-.
- Power Stones’ price increased to 250-500-750 gold.
- The cooldown of scrolls increased from 30 seconds to 60.
- Elixir of Invigoration is on a 10 minutes cooldown.
- Potion of Fortitude price increased to 400 gold.

You can download the patch from the following locations.

Filefront
Fileplanet

Relic has released version 1.40 patch for Company of Heroes. This patch is expected to release soon after 1.30 patch in order to fix a tank trap bug for version 1.30.

Below is the changelog for version 1.40.

General Fixes

* Both Ranked and Custom games now support random starting locations.
* The in-game server status URL now points to http://www.relicrank.com
* Fixed a bug pertaining to unranked matches counting as Ranked matches.
* New performance and lag indicators have been added to the Online UI.
* A new loading screen has been added which incorporates player names, ranks and loading bars.

Gameplay

* Light Vehicles can no longer be blocked by Allied Barbed Wire and Sand Bags
* Light and Medium Vehicles can no longer crush Axis Tank Traps.
* Fixed bug where Allied*AT Guns could destroy Axis Flak 88s in a single registered hit, regardless of the Flak 88’s health.
* Fixed issue where unfinished defensive structures had 100% health. Also,*Now all unfinished defensive structures take much more damage from all weapons.
* Fixed bug where the Axis Halftrack Flammenwerfer upgrade cost fuel. This was an attribute data error.
* Allied and Axis Snipers can once again kill each other with single registered hits.
* Improved Sherman Crocodile damage against infantry units not in cover

You can download the patch from the following website.

Incremental Update (1.30 to 1.40)
FileFront

Incremental Update (1.20 to 1.40)
Fileplanet 

Full Patch
Fileplanet
Filefront

The new FM 2007 7.0.1 patch is out. The critical fix to this version is the contract bug. You can refer to this post for information on this bug.

This is the 7.0.1 updated changelist (for build 92685) from SI

- Fixed problem when in rare circumstances a players contract end date would change when rejecting a contract
- Fixed crash in network game when client selects ‘Domestic’ in a national team squad screen
- Fixed crash in MLS due to contracts being offered twice
- Fixed problem with certain clubs kits not being displayed correctly
- Fixed random freeze when processing
- Fixed player rejecting contract due to contract length when they were offered the contract they required
- Fixed coach rejecting contract when they were offered the terms they asked for
- Co-ownership deals are now no longer always accepted after being negotiated
- Fixed rare instance of player not accepting or rejecting a contract offer
- Players are now even more less likely to accept a wage drop
- Added a few smaller contract tweaks
- Staff are now less likely to accept shorter contract lengths on the same wage

Editor

- Added Feeder Clubs
- Added read only unique id fields
- Added Is Covered and Has Undersoil Heating fields to Stadium Panel
- Fixed not being able to enter negative club balances
- Number fields now auto select all text when tabbing to them
- Fixed swapping between Ascended/Descended sorting
- Swapping two teams will now also swap their nation

You can download the patch from the SI website.